By Care
ReVolutionary Theory is the magazine that’s all about you – whether you’re a chatter, a player, or even a character! For this issue, Care delves into time itself to meet Brittney of the Travelers.
Can you believe it’s been a few months already? I can’t, either, but we know what time it is: Character Interview Time! That’s right, it’s the time where I sit down with one of the many characters and their typist and have a little Q&A Session with them.
This time around we are hitting up Calliope, owner of The Travelers, a room based on a show that is on Netflix. Now, I’ll be honest – I don’t know anything about this show, or this roleplay, other than what I have read on their entrance page and their application, so this is going to be interesting!
Hi, Calliope, and thank you for taking time out of your day to do this with me.
First off, could you explain what the Travelers is about, so that people who don’t already know can learn a little about this room before we get to the character part of the interview?
The Travelers is based off the Netflix / Showtime show of the same name. Centuries in the future, humanity is nearing extinction, as is most life. In a last effort to save themselves, scientists have discovered a way to send special operatives back in time to prevent the disasters that will mark the collapse of society. These operatives are known as ‘Travelers’ and take over the body of a 21st Century individual via a transfer of consciousness. They become the person they inhabit and use their life as a cover for the covert operation. The Travelers are overseen by an invisible body simply known as the Director. The Director sends missions and messages to the Travelers to complete in their efforts to change the future.
Interesting. Can you tell us a little about how you came up with the character we’re about to meet?
Brit was initially written up as a starter character, someone to help new players get comfortable and involved in the storyline. She’s a Team Leader for one of the Traveler Teams and her storylines are meant to be newbie friendly. Of course, once she got into play a bit, she took on a life of her own, but she’s still flexible in that aspect of pulling others in.
With that, let’s switch gears, and if Brit is in your head, let’s pull her out!
Sounds good!
Hi. Could you please tell us your name and a little about yourself?
Traveler 04287. Team Leader for Koppa Sigma. Undercover as college student Brittney Merrill. Sociology major, work part time as a waitress in a diner, live in an apartment with my sister. Really nothing to see here, and that’s for the best.
Traveler 04287 – that’s your name? You didn’t have a name before you started on the Traveler’s Team? Nothing to share?
That’s the only name that matters. My past ended the day I entered the program, as it does for all Travelers. The only identity I have is as Brittney.
Can you share with us about Brittney, then? How old is she? What’s she like? Anything like that?
Brittney is twenty-three years old. It’s complicated – according to history, she died in a violent mugging on July 5, 2017. Instead, I came across in the final moments of her life. From all accounts, she was sweet and kind, popular at school, and smart. Decent enough grades. Not terribly athletic, but I can work on that. I’m here now, but I don’t hold any of her memories – I still have my own. I guess you could say she truly did die that day.
You just took over her life with no regards to her family? How do you feel about that? Living with people who don’t get to mourn their dead loved one?
To her family, she’s still very much alive – perhaps a little changed, but traumatic events can have that sort of impact, you know. They don’t know she’s gone.
You live her life as if nothing happened – what exactly is a day like for you, then?
It depends on if I have a Mission or not. Without a Mission, it’s simply maintaining the lifestyle that Brittney had beforehand. It means attending class, going to work, spending time with her sister as necessary – but if not, the Mission comes first.
What kind of Missions have you been on?
Not many – my team has been delayed in their arrival. Investigating a future host, welcoming a new Traveler, and getting close to the potential future leader of the Russian Resistance, with orders to remove him from the picture.
Do you have contact with others from the time you came from?
That knew me then? I shouldn’t. That’s not how the program is designed, but certain people have influence. My newest Team Member is an old mentor, a friend of the family.
How do you tell who is another Traveler? Is there something that you just know, or what?
The whole point is that you can’t tell. Otherwise, it would be too easy for others to discover us. We can communicate through the Dark Web, or the Director can send messengers to connect us sometimes. The only other Travelers I am aware of are those within my Team. I could slam into one on the street and never know it.
Well, that explains a little, but how do you get your Missions? Is it on the Dark Web? Or does this Director contact you somehow?
The Director contacts us using messengers. Children, mostly. Their minds are still growing and malleable enough to accept a transmission without damage and be able to bounce back. In a distress situation, though, the Director can override an adult – it just isn’t pretty.
Interesting. Well, I think I’ve taken up enough of your time. I want to thank you for taking the time to speak with us.