Tag Archives: care

The 2017 ReVo Challenge: Results

By Care

The ReVo Challenge was the brainchild of the Cabinet and SoVereign. You may have read the opening article written by Geenky, but if you missed it, please allow me to share some of the intel on the ReVo Challenge.

Any chatter on ReVo could sign up back in March, when the ReVo Challenge first came to light. All you had to do was post on the signup thread and Qristal would start a thread of your own for keeping track of your tasks – however, they weren’t just any tasks. These were specifically designed to help you not just roleplay-wise, but also exercise and real time wise.

The list contained four sections of tasks to be completed.

The Community Section was focused on getting you up and moving, along with sharing a little love toward Roleplay Evolution itself, and included the following:

* Exercise a full workout (at your level) for three days in any one week time frame, for three separate weeks.
* Get up and stand/stretch/walk for five minutes an hour every time you are at the computer for at least four hours.
* No soda for three days.
* Five glasses (8 oz or more) of water a day for five days.
* Post a positive dedication to a fellow player, on site, that you have never made a dedication to before.
* Attend five DJ shows in Big Slice for at least an hour each time.
* Make any purchase from our Join Us page to support the site.
* Attend any on-site advertised event.

I don’t know if you tried it, but I signed up for it, and let me tell you, the one that got me was No soda for three days. That was by far the hardest for me. Everyone else seemed to zoom on by with it, however. Other than that, for me, these tasks were amazingly easy. I mean, come on, exercise three days a week for three separate weeks? That’s not bad, especially if you already exercise.

Next came the Writing Section:

* Participate in five separate writing games on this board.
* Write three short stories, poems, or creative writing pieces and post it to the Mask and Unveil board.
* Share your insight into an entertainment discussion on our Movie / Book / TV board.
* Share ten sessions of roleplay on any of the RP Glory child boards in the Genres category of the forums.

The writing tasks, for many, were easy, and they whipped through them like no tomorrow. These were simple little things that got you involved with the world that is inside the ReVo Boards.

After that came the fun part, in which you had to not only create a new character, but play in all the realms that are on Roleplay Evolution: The Roleplay Tasks.

These tasks seemed simple enough: Roleplay a new character five times on five different days. I almost finished it, but then I ran out of steam – that’s why I have to give it to the players that got through it all.

* Create a character that is played in a Rebels and Reapers room on site for at least 5 sessions.
* Create a character that is played in a Creative Dimensions room on site for at least 5 session.
* Create a character that is played in a Erotic Impulses room on site for at least 5 sessions.
* Create a character that is played in a Fantasy Envisioned room on site for at least 5 sessions.
* Create a character that is played in a Gor Unchained room on site for at least 5 sessions.
* Create a character that is played in a History Relived room on site for at least 5 sessions.
* Create a character that is played in a Supernatural Awakening room on site for at least 5 sessions.
* Roleplay together with someone you do not know.
* Roleplay together with someone on the ReVo staff.
* Roleplay a superhero / police officer / unicorn.
* Roleplay a criminal / demon / villain.

Now, those were fun. What made them especially interesting was some of the people kept the characters they created for this challenge and continued on with them. I personally am one of those people. As well, not a lot of people step out of their rooms, where you already know everything there is to know and you just play – what I call mindless play. That’s not meant to be an insult. What I mean by it is roleplay that you don’t really have to put too much thought into. Well, this challenge brought back mindful play. You had to step out of your comfort zone, you had to create, and you had play in realms you hadn’t played before. This to me was the best part of the challenge as it stretched your imagination.

Last, but not least, we had the Roleplay Prompts section:

* Have your character steal something.
* Have your character kiss a pretty girl.
* Write at least 200 words about your character eating.
* Insert yourself (OOC) in your post now. You are an extra, a background character. Describe yourself how your character sees you.
* Someone is dying, but you cannot tell who.
* Include the lyrics to Bohemian Rhapsody in a post, all natural.
* Have your character lose something.
* In a scene, include a black cat.
* Play a character that is of another nationality than yourself.
* Play a character that is of another gender than yourself.
* Make a post in the ReVo Suggestion Box or on the ReVo Periodicals board with an idea.
* Have your character sneeze in the middle of an intense moment.

What I liked about this part of the Roleplay Challenge was that you had a certain amount of tasks to do, but they weren’t just any tasks – they were prompts that you had to insert into your roleplay and work off of. I read a lot of the posts submitted for this challenge, and it seems like people had fun with these. The prompts did the job they were supposed to, which was to create the roleplay while making a person think about what to do and how to do it.

Many started the challenge, but when it came down to it, only a few finished it. Those are the ones that stood through all that there was and spent months working towards the opportunity of getting into a drawing for a Lifetime or Lifetime Plus membership, day after day, doing exactly what was needed to get them through.

Let’s hear it for the following people that completed the six-month ReVo Challenge:

ChaosLight
Dark
Faerieeva
Covet
Kaliko
Murder
Faile

These seven people trudged through it all. They finished the challenge where so many couldn’t. Don’t get me wrong – some just couldn’t do it because real time interrupted them, while others – well, I’m not sure. I know why I quit, but that’s one of the many, so I have to say congratulations to the fianlists.

However, the Lifetime / Lifetime Plus membership wasn’t the only thing up for grabs. Qristal and the Cabinet made a little side deal: Finish the Roleplay Prompts and you could be entered into a drawing for a twelve-month membership. Thanks to chatter donations, there was also a twenty dollar Amazon gift card. The entrants for this drawing were:

Murder
Care
Christian
Covet
Kaliko
Faerieeva
Dark
Malice
Faile
Chaoslight

You may be wondering, after all this, who finally won? Qristal held the drawings on September 13, 2017. The Winner of the Amazon Gift Card and twelve- month membership was me, Care! I got lucky. The big winner of the ReVo Challenge, though, was Kaliko, who won the Lifetime Plus.

I have to say, watching this was amazing. Seeing who teetered out near the middle and end was not fun, but you know people tried. Either way, this was a great experiment.

I’m going to leave you with a few words from Qristal.

Thank you to everyone that participated. It was pretty grueling, but you stuck with it and I feel it was truly a challenge. Awesome job to all of you.

Featured Character: Brittney Merrill

By Care

ReVolutionary Theory is the magazine that’s all about you – whether you’re a chatter, a player, or even a character! For this issue, Care delves into time itself to meet Brittney of the Travelers.

Can you believe it’s been a few months already? I can’t, either, but we know what time it is: Character Interview Time! That’s right, it’s the time where I sit down with one of the many characters and their typist and have a little Q&A Session with them.

This time around we are hitting up Calliope, owner of The Travelers, a room based on a show that is on Netflix. Now, I’ll be honest – I don’t know anything about this show, or this roleplay, other than what I have read on their entrance page and their application, so this is going to be interesting!

Hi, Calliope, and thank you for taking time out of your day to do this with me.

First off, could you explain what the Travelers is about, so that people who don’t already know can learn a little about this room before we get to the character part of the interview?

The Travelers is based off the Netflix / Showtime show of the same name. Centuries in the future, humanity is nearing extinction, as is most life. In a last effort to save themselves, scientists have discovered a way to send special operatives back in time to prevent the disasters that will mark the collapse of society. These operatives are known as ‘Travelers’ and take over the body of a 21st Century individual via a transfer of consciousness. They become the person they inhabit and use their life as a cover for the covert operation. The Travelers are overseen by an invisible body simply known as the Director. The Director sends missions and messages to the Travelers to complete in their efforts to change the future.

Interesting. Can you tell us a little about how you came up with the character we’re about to meet?

Brit was initially written up as a starter character, someone to help new players get comfortable and involved in the storyline. She’s a Team Leader for one of the Traveler Teams and her storylines are meant to be newbie friendly. Of course, once she got into play a bit, she took on a life of her own, but she’s still flexible in that aspect of pulling others in.

With that, let’s switch gears, and if Brit is in your head, let’s pull her out!

Sounds good!

Hi. Could you please tell us your name and a little about yourself?

Traveler 04287. Team Leader for Koppa Sigma. Undercover as college student Brittney Merrill. Sociology major, work part time as a waitress in a diner, live in an apartment with my sister. Really nothing to see here, and that’s for the best.

Traveler 04287 – that’s your name? You didn’t have a name before you started on the Traveler’s Team? Nothing to share?

That’s the only name that matters. My past ended the day I entered the program, as it does for all Travelers. The only identity I have is as Brittney.

Can you share with us about Brittney, then? How old is she? What’s she like? Anything like that?

Brittney is twenty-three years old. It’s complicated – according to history, she died in a violent mugging on July 5, 2017. Instead, I came across in the final moments of her life. From all accounts, she was sweet and kind, popular at school, and smart. Decent enough grades. Not terribly athletic, but I can work on that. I’m here now, but I don’t hold any of her memories – I still have my own. I guess you could say she truly did die that day.

You just took over her life with no regards to her family? How do you feel about that? Living with people who don’t get to mourn their dead loved one?

To her family, she’s still very much alive – perhaps a little changed, but traumatic events can have that sort of impact, you know. They don’t know she’s gone.

You live her life as if nothing happened – what exactly is a day like for you, then?

It depends on if I have a Mission or not. Without a Mission, it’s simply maintaining the lifestyle that Brittney had beforehand. It means attending class, going to work, spending time with her sister as necessary – but if not, the Mission comes first.

What kind of Missions have you been on?

Not many – my team has been delayed in their arrival. Investigating a future host, welcoming a new Traveler, and getting close to the potential future leader of the Russian Resistance, with orders to remove him from the picture.

Do you have contact with others from the time you came from?

That knew me then? I shouldn’t. That’s not how the program is designed, but certain people have influence. My newest Team Member is an old mentor, a friend of the family.

How do you tell who is another Traveler? Is there something that you just know, or what?

The whole point is that you can’t tell. Otherwise, it would be too easy for others to discover us. We can communicate through the Dark Web, or the Director can send messengers to connect us sometimes. The only other Travelers I am aware of are those within my Team. I could slam into one on the street and never know it.

Well, that explains a little, but how do you get your Missions? Is it on the Dark Web? Or does this Director contact you somehow?

The Director contacts us using messengers. Children, mostly. Their minds are still growing and malleable enough to accept a transmission without damage and be able to bounce back. In a distress situation, though, the Director can override an adult – it just isn’t pretty.

Interesting. Well, I think I’ve taken up enough of your time. I want to thank you for taking the time to speak with us.

Featured Room: Marvel / DC Infiniverse

By Care

While our chatters are the heart and soul of roleplay, rooms are what give their characters a place to become incarnate. Managing rooms can be a difficult but ultimately rewarding task, and each leader has taken their own road to the “top”. In this issue, Care introduces us to one of the many variations on comic-based roleplay!

Hello, and welcome to the latest edition of the Featured Room interview. I’ve scrounged the whochat and looked all over for a room that I haven’t featured yet. This time, I came up with Marvel/DC Infiniverse. This room is run and operated by Diabolus, who has been around ReVo for a couple of years now, so for this quarter, I’m going to sit down with him and get to the bottom of Marvel/DC Infiniverse.

Since you know it’s me, thank you for doing this for us.

First off, I would like to ask, where did the idea of Marvel/DC Infiniverse come from?

Diabolus: Well, first I would very much like to say that I am quite humbled at the interview for the room. So thank you, ReVo, for that. The idea actually came from my love of comics, along another room that I used to help run with neo2681. He ran the Marvel Apocalypse Room, and we are actually good friends from being older roleplayers, back in the late ’90s-early 2000s. In that room, we had come up with the idea to allow people to play any character they wanted that was a Marvel character. So, really, it came from that.

I have seen some many rooms that split the two continuums over the years, and I agree, but I figured that I would also take some of the debates in the comicverse online – a Marvel vs DC kind of deal. So instead of just saying, “Okay, we are in the same universe,” and so on, I created the Infiniverse, a place where the characters from both Marvel and DC are interacting on our world, again able to be played any way that a person wants. Good, bad, whatever. It’s basically a combination of ideas from the old room and my own vision of giving the player as much choice as they want – to a degree, that is, but as much choice as they want within the boundaries of the room. And, besides, who doesn’t want to see what would happen if Captain America took on Batman, or The Justice League and the Avengers teamed up.

One room, both comics, and lots of fun. How would you describe a typical roleplay within the room? Any moments where you have to stop yourself from saying, “No, Batman would not do that to Wolverine”?

Diabolus: Well, what we try to do here as much as possible is give creative freedom within our roleplays. Actually, two of our biggest roleplays right now, “Prisoner No More” and “Fallen Knight”, are slowly beginning to mix the characters. When the room first started out, the natural idea that was gravitated towards was a modicum of seperation. I have an excellent team of people that are constantly, and I mean constantly, coming up with ideas for the room in general. And then there are the players themselves – wow. What can I say about the individual players, other than that there are some great thinkers out there.

I digress, though. The bigger roleplays are more or less – not planned, that is not the right word, but do have a very general overall idea. From there, it is a matter of having the players having the players inside those storylines pick up on things themselves through their characters and interactions. For instance, ” Fallen Knight” started very slowly, with the Joker doing his usual routine with Batman – taking his unpredictable plan and starting to move it forward, which brought in Zatanna. Zatanna, usually, is looked at like one of the – if not the – most powerful magic users in the DC universe, and she has a long friendship with the Batman. The person that plays Zatanna here, though, decided that she would depict her as becoming unhinged since the death of her father, which really changed the dynamic of the character. She and Constantine used to be lovers, but now she blames him for the death of her father (or at least, blames him for being a big part of it). That’s how the Joker got his hooks in her. Meanwhile, since the other villains of Gotham do not really work well with the Joker, or vice versa, most of them have been drawn into taking this as a time to strike while Batman is busy. Basically, it is very much like a “Second Knightfall”, only without the idea of one overall supreme villain and just the Batman. To top it all off, the other roleplays that we have going in the room weave in and out of that main story. Black Adam and Supergirl (who’s currently possessed by Isis) are trying to find her body and amulet and put it back together.

Anyway, I am rambling. A typical roleplay in the room is very much like the comics, a fundamental part of the story. A hero can only be as good as the villain. Villains are what drive storylines. They are the ones that leave breadcrumbs, clues, or otherwise plant narratives for the hero to gather and follow. So, really, it starts with whatever idea a person may have – whether it be a room-wide storyline from the start, or a small idea that turns into something huge. There is no true typical roleplay. It’s all what a person can muster in their mind. You do not have to be a fan of comics or know comics well to be able to play in the room. Vampire, SoA, or any other type of roleplay requires someone coming up with a storyline and putting it into action, which others can then jump in on. There are no outcomes planned, nor every detail thought out. We want the players to let their imaginations run with the characters as much as possible.

That is the great thing about both comics and roleplay right? That it is all fantasy. There are times that we have had to say, “What is my motivation?” Those times are really more about trying to make sure that nothing, well, godly is done, or something that a character would do everything in their power not to do. Make sense? A good example being the idea that Batman does not kill, when in fact, he has. He merely tries his hardest to make sure that he doesn’t have to. So if there is a situation that arises where someone might want to claim that a character wouldn’t do that, we kind of just put it out there that if there are any questions about what’s going on, then ask. If a player is stuck, we have no problem thinking of how a character would react or what they would do. Like I said, I have a great bunch of people helping me. Usually, though, we never police roleplay. Provide help, as much as we can. But never police.

What would you say to someone that wasn’t familiar with the comic characters and had a big issue playing canon characters (like, say, a “Batman” or “Superman”)? How could someone like that get involved in the roleplay you have going on in the room?

Kara: I think at first, I would ask what the reason (if any) there would be for having an issue with playing canon characters – not that it’s a big issue; more so just as a starting point.

Diabolus: Actually, that is a question that I hoped you would ask. We have created characters as well, with which we help players with that are not familiar with, or just not into, the canon idea. I wanted to make sure that there was an avenue for players that fell into that category. So there is the ability to create your own, which we are more then happy to sit down and discuss with a person, even if they have no idea what they want or can possibly do. We want everyone here to be able to enjoy what they are playing.

I personally take it as a responsibility to the players in the room that want to get involved, but are unfamilar with canon characters, to do my very best to provide them with statistics and an origin. Nothing to pen a player into a corner, no; just crucial information that sticks with the main idea of the room. We do not care how you play characters. We only ask you stick with the name, powers, and origin, and that is it. In fact, we have already helped a player that wished to play a particular character but wanted to change the gender. Still the same character, just the opposite gender.

I do, however, ask potential players who or what they are interested in, what makes them feel comfortable, and so on. Just to get a basic idea of possible characters. Barring any situations where the character might be taken, or are a little too powerful (and even then, we might be willing to make an exception on to get people to play), I try to use that to help people pick out a canon character. I usually do up, like I said, a very short powers and origins sheet for the person and send it to them in PM. It is kind of a cheat sheet, really.

Beyond that, as far as how anyone plays their character, it is up to them, really. Almost all of us have seen the movies and/or read comics, so most mainstream characters are pretty easy to get a grasp on. But if a player comes along that knows nothing about comics, then we go out of our way to help them get a character that may be suited to a comfortable style of play – an example being someone from vampire roleplay who enjoys a dark, creepy type of character. It is what they have been playing for years. Well, I, along with my team, am on it to help as much as possible to make the transition that much smoother. So what I would say to someone that has an issue with canon characters or comics in general: How can the room help you?

Kara, for your question, there are some like myself that do not feel comfortable playing a character that was someone else’s brain child.

Now, Diabolus, how does Marvel/DC Infiniverse differ from the other comic rooms around the sites?

Kara: I can understand that.

Diabolus: How do we differ from other rooms? Well, it is all under one room, which keeps all the storylines and players in one area, so it is easier to help, communicate, and otherwise handle issues that may arise. I cannot and will not speak on anyone else’s team or rooms as far as providing asisstance to players. I honestly believe that we all do the best job that we can. I like to think, though, that we perhaps go in more of a helpful direction with our players. I have spent the better part of the time the room has been open working with players to help get ideas and characters generated. Also, we go out of our way to bring into the room everyone that shows interest (or even potential interest). We have a personal info topic on our thread to make sure that any possible real time complications (being away or sick, things like that) are handled. We have a policy for recycling characters that is more then fair. We try our hardest to work with the players and intergrate everyone into the roleplays that are going on, even going so far as to help with actual introduction roleplays into the room. So, I guess I would have to say that the difference is both in the cohesion of my team and the room, and the freedom to not have any real expectations on characters – just letting the imagination and ideas flow from one and all.

Oh, no, I wasn’t trying to compare your room to the others! I know each works slightly differently.

Tell the readers if you have had any moments yet that are just like “WTF” type things?

Diabolus: I know, I know, we are kind of all alike. A vamp room is a vamp room, really, and a comic room is a comic room. I guess to add on to that, Care, around here we are more interested in playing with our players then letting our players play with themselves. (And let the puns roll in!)

Honestly, everyone in the room seems to be gravitating to the guy that plays Green Arrow. I don’t understand it. The guy is great – he really is. I met him a couple of months ago, and he is a good roleplayer, actually very humble and shy. But somehow, and we have no idea how, he is in the middle of everything. His character is mixed up in so many plots, without him even trying, that is the thing. It kind of started as a joke, and then – bang! Now it is like a spiderweb. Which is rather cool.

“WTF” moments. I can’t speak for anyone else, but some of the stuff that Kara has done with her characters – completely out of left field. The two big room-wide roleplays are actually her brain children. And I have to say that character choices can be, as well. The one that surprised me was Caedam and Spiderman, I know Caedam, so it was interesting to see him take the character, since he and I are mostly talking about bad guys or evil plans all the time. Not to mention a lot of people that I thought would never come into a comic room have dropped in to play. I have been doing this a very long time and still get surprised every night.

Are there any plans or ideas for any events in the future? We see many rooms hosting Trivia Nights and Paint Nights. Anything of that nature, or is it all just going to be storyline based events?

Diabolus: I want to have a good room and good community, period. I want to have a place where people can come hang out, and those that are of the “old school” mentality can adapt to the new form of roleplay as I had to, but also have a little bit of the old back as well. Yes, though, to all of those. I would love to have trivia nights, paint nights; heck, we have had DJ Caedam in twice to DJ. Stuff like that. I am completely down for it. I was even thinking of trying a roleplay marathon, actually, once we had a few more players and so on. Halloween ideas, Christmas as well. I am more then open to doing that and have already kind of thought about something.

That’s great to hear. I know we have bounced around a little bit, with the subject being Marvel/DC Infiniverse, so tell me something you want to share with the readers and possible new roleplayers?

Diabolus: Something to share? Well, I have been roleplaying online almost since the dawn of the net. Since 1997 (goes to get my cane), and I have never slowed down. I have seen the rise and sheer dominance of old World of Darkness/free-form, and I have seen the decline of it. The rise and plateau of LKH roleplay. I’m not saying I have seen it all, nor am I saying that I know it all. Far, far from it. I can say, though, that if I were to pass anything on – knowledge, advice, what have you – don’t be like me. Learn to type. And also – well, look. Things are different then they were then, we (meaning us older roleplayers) are never going to get what we had then, and newer players are never going to experience it. So somewhere you have to meet in the middle. Pass on knowledge, facts, or helpful hints. Learn to accept them. Think, be creative, and don’t let anyone else tell you how to think or how something or someone should be played. It is your idea. As long as boundaries in the rooms are respected, then be creative as you can.

I once had a seperate and very long discussion with several dear friends (Masi and Fury), and in those conversations, I bring possibly the best advice I can. Learn to solo. It sucks, yeah, but learn to do it. It is the heart of roleplay. It helps flesh out characters, it helps with your thoughts, and so much more. It helps to describe and detail. (The who? what? when? where? and why? And most importantly, how?) Not that every post has to be a mammoth one. But I have been asked over the years how to write so well (minus the grammar and spelling), and my response has always been the same: Passion. And my favourite quote from any TV show is, “Passion rules us all. And we obey. What other choice do we have? Passion is the source of our finest moments. The joy of love, the clarity of hatred, and the ecstasy of grief. It hurts sometimes more than we can bear. If we could live without passion, maybe we’d know some kind of peace. But we would be hollow. Empty rooms, shuttered and dank. Without passion, we’d truly be dead.”

Learn to love the hobby or lifestyle (whichever), not think of it as a chore or just something to do. It is so much more. It is like reading. The human mind is so powerful. Live your character when you play. See what they see, smell what they smell, taste, and so on. Be them. Method. Make that other person squirm, melt, twitch, flinch, or whatever. The object of the game is not there can be only one. The object of the game is to have fun. So do that. Remember it is a game.

Well, I have to thank you for taking the time out to do this interview with me, and look forward to seeing the growth of the room.

Diabolus: Well, once again, Care, thank you for interviewing me. I find it very honouring, really.

Thank you and have a good night!

Clash of the Artists II

By Care

While ReVo’s mission is primarily to provide for role-play and role-players, we know that there’s more to it than just the game. In addition to writers, our community of creative minds includes coders, fact masters, and graphic designers. In this issue, we’re spotlighting the latter with Care’s continued coverage of Clash of the Artists.

In April, Grafica hosted the second annual Clash of the Artists event. For those who don’t know what the Clash of the Artists is, it’s a live battle between two artists. After rolling for themes, elements, and models, they complete a graphic challenge – usually avatars. The finished pieces are then put up for a vote on the Grafica – Clash of the Artists board, and after five days, the winner is announced.

This year, with the help of Qristal and Addiction, the Clash had a new scoring system. The system added win percentages rather than relying wholly on how many battles were completed. It was a nice change. Qristal took on the percentages, while I handled the voting and most of the board work.

For the live event, I had the help of Nicole, Mikhaela, and CD, which made sure it went as smoothly as possible. Of course, the event itself was the brainchild of a late night of talking between Demonatrix, Adept, and myself.

We had a great turn out this year, with some new artists stepping into the ring. Curiosity, Lady Edfeil, Asteria, Rutger, Addiction, Jenna, kitten, Covet, Miss Mickie, Caedam, and many others joined in the fun. We had a hundred different models that could result from a roll, as well as ten elements and themes. The outcome was so close that Aeternum was one battle away from taking it, but the addition of a new rule that required competitors to be present for two nights and complete eight battles kept him from holding the lead. That left Rutger in third place, with all the corresponding prizes.

The final battle royale was between kitten and Miss Mickie. Miss Mickie was in the lead until it came down to the last battle, which left kitten as the winner of this year’s Clash of the Artists!

A big thank you not only to the participants, but to Qristal and Addiction for their assistance with tweaking the system. And if you missed this year’s fun, you can still find everyone’s work on the Clash of the Artists board at ReVo!

Featured character: opiate

By Care

ReVolutionary Theory is the magazine that’s all about you – whether you’re a chatter, a player, or even a character! For this issue, Care braves the savage world of Gor to meet with the addictive opiate.

Hello, and welcome to this quarter’s character interview. This time around, we are sitting down with Covet{Dark}, who plays in the room Harfax. We get to learn a little about not just the character, who is a slave to a Metalworker in the town of Harfax, but Covet as well.

For those of you that may not know exactly what Gor is, Gor is a realm based on a series of books by a man named John Norman. I will tell you, don’t try to read the books if you’re a stickler for style, as the writing often leaves much to be desired. The series started in the 1970s and follows a man named Tarl Cabot through his journey on a strange alternative planet. The planet is run by men, who believe women are the lesser of the sexes. Many women in this world are slaves, and those that are have no rights and may own nothing, not even their own name. To me personally, Gor is one of those realms where it often calls to you, but sometimes just doesn’t work.

Thank you for doing this interview with me. Let’s start with how you, the person behind the character, got started im Gor?

C o v e t {Dark}: Well, Harfax isn’t my first venture into the Gorean world. I played a Physician in a wagon camp years ago, and bat one point, another slave, too. This time, I spoke with Dark and asked him to teach me as if from the beginning. I’ve got basic knowledge, but not a lot of the finer details.

How do you personally like Gor?

C o v e t {Dark}: It’s a trip. It’s very outside my box of comfort. I still have moments where I think, “what the fuck am I even supposed to do?”, so I ask. I really do enjoy it though. I think the submissive part of my personality seems pretty content there.

Do you believe that being submissive helps you in becoming your Gorean slave character?

C o v e t {Dark}: Yes, I do. I can’t imagine that as a more dominant person, I would be able to understand and put myself in my character’s place – the situations that she’s had to deal with, and the consequences for the actions that she takes.

How did you come up with the character? Was there a brainstorming session with your roleplay partner?

C o v e t {Dark}: My character started out with no name. By that I mean her name was nothing. I wanted to start from the very beginning, so we plotted a bit and decided she would have come to the world of Gor not long before. She was originally a barbarian. She didn’t know how to speak the language on Gor at all. It was frustrating and hilarious at the same time.

That sounds like a fun character to start with. I have played both Free Woman and a slave in Gor, and I know it’s a hard transition to work with.

So now that we have that out of the way, if you don’t mind, we would like to meet your Gorean character. We will start with what is your name, and where did you come from?

C o v e t {Dark}: My name is opiate. I am not from here, but I really couldn’t tell you much of where I am from. I was born a slave and it’s all I’ve ever remembered. I don’t remember my family.

opiate, such a pretty name. Tell us, opiate, who is your owner, and maybe a little about yourself?

C o v e t {Dark}: My owner is Rhage of Harfax. I live in a villa with my Master. I don’t leave without him. I used to go to the forge with him, but I was attacked there, so unless he can keep his eyes on me all the time, he won’t take me out.

So you have no freedom at all, within your ownership? Doesn’t that get a bit difficult?

C o v e t {Dark}: Outside the villa, no. I can do whatever I want inside the villa, though. A slave belonging to one of the guards has been teaching me how to dance so I can surprise my Master with it. I don’t think it’s difficult at all. I wouldn’t feel safe out by myself anyway.

So you’re telling me that you like being locked up in the Villa? You have no desire to go outside at all, no curiosity of what might be out there?

C o v e t {Dark}: If I want to go out, my Master will take me. I just have to ask him, but generally, I’m pretty content. I’ve seen a lot of the city. We go to the market pretty regularly. My Master will sometimes give me pretty silks if I behave.

Ok, that makes a little sense. Tell us about being owned – do you think you would ever want to be a Free Woman?

C o v e t {Dark}: I would never want to be Free. I love my Master. He takes care of me and I make sure he is happy. He knows what’s best for me and I don’t question him on that at all.

And what does a slave like you do for fun around a villa? Anything special?

C o v e t {Dark}: Aside from dancing, I’ve been learning how to cook more. There are gardens as well. I can go out there during the day when my Master is gone. The sun always feels so good against my skin.

Have you had any adventures? Anything exciting happen to you?

C o v e t {Dark}: Last week, my Master took me to the markets where there was a celebration going on. We got to watch the dancing girls. There was a whole big show. I had a lot of fun watching that. Other than that, we haven’t gotten to travel much, but probably soon.

You seem very content and happy in your life as a slave, but if you had one thing you would change, what would it be?

C o v e t {Dark}: I’m not really sure. I please my Master, so I pretty much get whatever I want from him because I earn it. Of course, I wish that maybe he didn’t have to work so I wouldn’t have to miss him when he was gone, but he is very proud of the work he does, so I wouldn’t want to take that from him, either.

I have to say thank you, opiate, for taking a few moments with us. I hope you have a happy life with your Owner.

C o v e t {Dark}: Thank you, Miss. I will.

As a thank you to Covet for taking the time out of her night to do this interview, I’ve created something special for her: https://roleplayevolution.com/galleries/carebear/albums/userpics/10001/opiate01-caremay17.jpg (NSFW)

Featured Room: Love Is All

By Care

While our chatters are the heart and soul of roleplay, rooms are what give their characters a place to become incarnate. Managing rooms can be a difficult but ultimately rewarding task, and each leader has taken their own road to the “top”. In this issue, Care introduces us to the softer side of sensual role-play!

This quarter, we are taking a look at a room new to Roleplay Evolution – Love is All, brought to you from the minds of Hippolyta and Veritas. Going into this interview, I was under the impression that there would be more sex in this room than there is. After speaking with both Hippolyta and Veritas, I learned differently, and it opened my eyes about this room in the Erotic Impulses section of the whochat. So take a read and learn for yourself – it’s a great experience!

Hello, and thank you, Hippolyta, for taking the time to do this Q&A with me.

Hippolyta: Oh, you are most welcome.

Let’s start with your room, Love is All. How did you get the idea for the room?

Hippolyta: Basically, Love is All was inspired by the Kushielverse books, written by Jacqueline Carey, but it is also an amalgam of some other fantasy novels, with a dash of history and our own flair as well. The idea came as I was re-reading the novels some months ago, and I went, “Oh, I want to do this.” But the world is a very rich one, so we needed to trim down on things a little.

Once you had the idea, how did you plan to implement it into a room?

Hippolyta: Well, I cannot say that we have a plan when we implement ideas into rooms, really. We do what we always do. We talk it out, get some basic ideas, then collaborate on the writing. Argue about the bits that need arguing. Cut out the bits that make things too complicated. Then we write again, and re-write until we have something that is easy to comprehend, and viewable.

Veritas: I usually remind her to keep things a bit simpler.

Hippolyta: Well, you are the one getting to do the blurbs and the simplifying, so it works out.

For those that haven’t read the series of books, what exactly is it all about?

Hippolyta: Oh, to explain what the series is about is rather a lot. They are a historical fantasy, set in a sort of renaissance France, where there is one tenet left by blessed Elua – Love as Thou Wilt. The first trilogy is about Phedre, who is an anguisette, and the story is that of her upbringing and her travels through this rich universe.

Would a roleplayer be able to envelope themselves in this universe without reading the series? If so, where would be a good place to start?

Hippolyta: Well, we have been inspired by the series, and lifted out the things that we like from it. So, basically, any player can go to our forum and read the information there, and that is enough to really get started in our roleplay. It is absolutely not required to have read the books, because our world is different one from the world of the books.

And what makes your room, erotic, as it is in the Erotic Impulses section of the whochat?

Veritas: The concept of love can mean many things, from the gentle love shared at the end of life by a long-time couple, to savage, violent sex experienced by two people joining in passing. We wanted to make sure that all potential possibilities could be captured by our roleplayers, so erotic seemed to be the best place it fit.

So even with the historical and fantasy part of the room, you still choose to put it in Erotic Impulses. Interesting.

Tell us, how is the roleplay going within your room? I know it’s only been on the whochat a few short months or so, but have you had any moments where you just went, “WTF?”

Hippolyta: The roleplay going on in the room is pretty much still in its infancy stages, where we are setting up the plot for the room and storylines to take place later. Since we ask our roleplayers in their character sheets to write up roleplay hooks – i.e. ways that might have them connect with other players and increase the chance of roleplay – we have plenty of different possibilities. I can’t say that we have had any real WTF moments, really. Not yet, at least.

Veritas: Yeah, we did. Eroticism isn’t just about fucking people in rooms, or sitting around talking about BDSM theories. It can be about a long, enjoying play, the kind of thing that maybe never involves calling someone a naughty word, or has more aspects of love rather than lust. And it can be the entire flipside of that. The room’s name says it all. Love is All. The setting is a unique way to bring people and characters together, but the apex of everything is the emotions those characters share. It absolutely belongs in this section, otherwise we would have placed it in another section.

Now, don’t get me wrong – I wasn’t trying to imply that it should be in another section. I just find these things interesting because there is a new spin on looking into what someone considers an erotic room. Thank you for the explanation and sharing of why you feel that way.

Veritas: Feel free to use any of that if it helps you make the point in the magazine.

Thank you. So when someone creates a character – I know you mentioned character sheets and a hook? You explained what a hook was, so can you share some of the hooks that have been created as of now?

Hippolyta: Well, in our character sheets, we ask for some roleplay hooks that can be read on every character sheet – it can be family relations, it can be the position the character has, it can be some piece of gossip about them – basically something that other characters might know about, and thereby interact use to with this character. We also ask for a secret roleplay hook, which is only known by the room leaders and the player of that character. We plan on utilizing those to build more storylines, and involve the characters. As for examples of character hooks – these were created for a commoner character of mine, who owns a tavern in the Lower Down (a slightly less good part of the city).

Like wine? Come to the Crow’s Nest!
Like brawls? Come to the Crow’s Nest!
Like gossip and rumours? Come to the Crow’s Nest!
Like beautiful women? Come to the Crow’s Nest!
Like a good meal? Come to the Crow’s Nest!
Don’t like any of the above? Come to the Crow’s Nest anyway!

I have to say, that is an interesting hook. Why the different take on character sheets compared to other rooms? Why did you decide as room owner and creators to have them submit this “hook” with their sheets?

Hippolyta: Because, why not? I like being different, and I like to try out new things that may or may not work out. We also thought that we might simplify things with having players filling out their hooks on the character sheet – it gives others an idea of how they may be related, or know one another. Plus, it makes the players think about roleplays where they might be introduced, perhaps even spark ideas.

That’s a good point, and actually something that interested me, hence why I choose your room for this quarter. Let’s get to the grit of it – could you give an example of a storyline going on right now? I know you said you are just setting up stories, but what is one storyline a roleplayer could get involved with?

Veritas: In the storyline, Love is All seems tranquil, but under the surface, the King’s rule is very unstable. There are rumours, after all, that there could be another child of the old king. An elder child. But nobody really knows who that is – it could be anyone. And a King who has whispers against him, some of the great noble houses may expect that he is hardly a proper King at all.

Hippolyta: There is also a smaller storyline initiated by one of our players, who will hold a fete at some point. For it, she has contracted courtesans from the Court of Night-Blooming Flowers, and several noblemen and women have been invited.

A fete? I’m not familiar with this word. What exactly is that?

Hippolyta: Oh, it is an elaborate party, basically.

Oh, that’s pretty neat! Thank you for that. So is there anything you would like to pass on to the readers, maybe even future roleplayers?

Hippolyta: Well, basically, you do not have to be a well-versed reader of the books from which we fetched inspiration – all you need to do is to familiarize yourself with the information that we have posted on our board. Keep an open mind, because in our room, love is all.

I have to say thank you again, to both of you, for taking the time out of your roleplay and day to do this interview with me. Look for it in the next issue of the ReVo Periodical.

Hippolyta: You are very welcome. We are looking forward to the new issue!

Featured Character: Claude Tredeau

By Care

ReVolutionary Theory is the magazine that’s all about you – whether you’re a chatter, a player, or even a character! For this issue, Care steps into the office of vampire master Claude Tredeau.

This quarter we’re going down to the supernatural section of the whochat. I’m going to be stepping into the mind of one of the oldest characters that a player has with Claude Tredeau, a vampire within the world created by Laurell K. Hamilton.

Let’s start with the mind behind the character: Yoko!

Hey! Welcome to my little corner of the world, Yoko. To begin, why don’t you tell me a little bit about yourself – How did you start roleplaying?

Yoko: That’s a story and a half! I started roleplaying way back in high school. I did Vampire: The Masquerade with a LARP troupe, but as I got older, it started to become harder to actually go out and role-play. I hopped on MSN chat one night (yes, MSN used to have chat rooms!) and found an online V:tM room. I dropped in there, and before I knew it, I was playing there every night and involved in some big storylines. I ended up meeting some new people, one of whom became my current best friend and roommate. We started a Giovanni room on MSN that became very popular, but as MSN started shutting down its chat rooms we transitioned to HTML role-play, and the rest is kind of history.

That’s very cool and interesting. So, where do you play now on Roleplay Evolution?

Yoko: Most of mine are pretty old, but I did just recently make a character named Finn for Kansas City Sins, and since Fractured Reflections is so new, my two characters there are brand new as well. Finn is a hyena lycan and Valentina and Fiona are both members of the Arcanus family.

How old is Claude? And where did the concept for him come from?

Yoko: He was created – gosh, in 2003 I believe, so he’s been around about fourteen years. What’s funny about him being my main character is that he was created as a total joke. He was my first male character. I had been up late listening to music, and that sleep-deprived slap-happiness had set in. Guru and I were joking about making a Kid Rock vampire, and so I did. He started out just a regular average vamp in the city, but somehow got more and more popular. As I began to enjoy playing him more and more, I started to develop him more by working on an actual serious backstory for him. After a few years, he went from mid-level vamp to working for the Master of the City, to serving as her second, to eventually becoming Master of the City himself.

We all love characters that kind of just take on a life of their own. Would you say that Claude has done that for you?

Yoko: Oh, absolutely. I’ve even retired him more than once, but he just keeps on finding his way back and gaining new momentum and life.

Ok, so if you are ready and he is, the next part is for him.

Yoko: Sure!

Hello, Claude. I have to say thank you for taking time out of your busy schedule to talk with us. So, tell me, what are you?

Claude: What am I? Sounds like a simple question, but it’s actually rather complex. The simple answer? I’m a Master Vampire, of course. A more complete answer? I’m a business owner, I’m a father, I’m a care giver, and a mediator over many moving pieces within my city. I’m many things all combined together to make me – me. I’d like to think I’m the only me in existance.

How did you become a father? Most of us that know vampires have heard that they can’t have children.

Claude: Well, I have four children all together and that would be four very complicated stories. But I will say this – be careful when you’re with those that control elements and temperatures, or even more so, magic. That’s all I’m going to say on that.

Well, maybe one day, we’ll get you to share the story. How do you handle business? Are you one of the vampires that can go out in the daylight?

Claude: You just want all my secrets, don’t you?. To an extent, yes, I can go out in the daylight. I can’t spend the day at the beach or work on my tan, but I can handle daylight for certain periods of time. Being able to be awake during the day if I need to is rather helpful when it comes to getting a lot done in a certain amount of time. I’m not bound to only being productive after it gets dark.

Of course we want your secrets – what reporter wouldn’t? Can you tell us, is there a difference between you and other vampires?

Claude: A difference? I would say absolutely there’s a difference. I think that once we gain strength – to the point that we’re not just one of the average everyday vampires bound to someone else’s court, but are part of our own, or even more so the master of our own court – it makes you stand out from the others. For example, I’m the master of the city. I’m the only one in the city – that makes me different. I have a specific animal to call, I come from a specific bloodline, I have a specific set of abilities. I’m the only one with that exact combination of features. So I would say, yes, there is absolutely a difference between myself and the others.

Care to share what a day/evening is like with you?

Claude: Now, that’s an interesting question. It can all depend on the day or evening. I have four children, one of which is only five years old, and two significant others, I’m Master of Kansas City and I own the most popular club there. So, there are a million combinations of what my days and evenings could look like. I do try to rise as early as possible, without putting myself in jeopardy, in order to spend time with my children, especially my youngest. Sometimes that means playing in the garden or at the playground. She loves to swim and we have a rather large indoor pool at the estate. She loves all the things that most five year old girls love. Until she’s in bed, I try to have my focus on her,just being her father. As I said, I currently have two significant others, so I do try to spend time with them as well. I take care of any court business that might need to be handled, and if there’s time left in my evening, I enjoy getting to spend time relaxing at Sins of the Flesh, the club I mentioned before. That’s a pretty typical day or evening – when I get the luxury of a typical day or evening.

Two significant others? How do you handle that? I mean are they both women or men? Yes, Claude, we are asking if you are a player?

Claude: A player? Moi? You flatter me. I don’t know if player is the word I would use, but I handle it pretty easily, actually. They both live in the estate with me. They know each other, and while I wouldn’t go so far as to say that they’re the best of friends, they’re at the very least civil and friendly with each other. They’re both equally important to me. They understand that monogamy is not something that fits my lifestyle and neither one of them expects it from me. I don’t hide things from them, and I don’t expect anything from them that I myself am not willing to give. It works out rather well for all three of us.

Has there been a time where you weren’t what seems to be on top of the world?

Claude: Of course. I’ve had to work very hard to achieve what I have now, building this life for myself. In my human life, I was nothing special – just an everyday insignificant man, and that really didn’t change upon starting my life as a vampire. I was still a nobody, insignificant. We all are in the beginning. It hasn’t been a smooth rise to where I am now, either. I have suffered great loss, lost more than a few people who were deeply important to me. Even my children have suffered. It’s not easy being a good father when you don’t rise until their bedtime and die for the day before they wake up. The last thirty or so years of my life have completely changed who and what I am.

How did it change your life? I mean, you’re a vampire. You rise and die and then drink blood, right? That’s all there is to it?

Claude: That’s like saying a person wakes up, eats a sandwich, and goes to bed, and that’s all there is to them. There is so much more. On top of the members of my family and the others under my care and protection, like my leopards, I’m responsible for every vampire in my city. As I grow in power it constantly changes me. The people who have come in and out of my life have changed me. And more than anything, my children have changed me in so many ways. They make me see the world differently, They’ve made me see myself differently. I’ve had flaws in myself pointed out that I’ve had to work on and change to be a better father and a better Master. It’s a very common strategy to rule by fear, and yes, sometimes, it’s necessary, but it’s not the only way. There can be positive change if you work hard enough at it.

You mentioned ruling by fear. How do you rule your own piece of the world?

Claude: Through respect, both given and earned, and through the message of co-existance. Having my children, and each of them being so very different from the others, has shown me that we don’t need to exist in these separate communities, where everyone take cares of themselves and nobody else. We can work together. Vampires, lycans, humans with abilities, humans with no abilities at all. I have seen so many wars break out between groups simply because nobody wanted to reach out to each other or have each other’s backs. Or even more so, because of fear; because everyone fears in some way what they don’t know and understand. And I am very proud of the fact that there has not been a single major war within my city while I’ve been Master of the City. Even Humans First is an almost insignificant speck in the city, and that’s not a small task, trust me.

Humans First – what exactly is that?

Claude: Simply put, Humans First is a group that believes that humans are the only ones that should exist. They hate everything non-human – Vampires, lycans, fae, even other humans with non-human abilities. But they don’t just hold rallies and picket – they take people, torture them, commit murder. They perform all sorts of horrible acts of violence in the hopes of a humans only world.

Interesting. Well, I have to say thank you again for taking time out of your busy day for this. Is there anything you would like to say to the readers?

Claude: I thank you for your time as well. Hopefully, I’ve helped paint the picture that not everybody is exactly what they seem.

Featured Room: Prophecy AZ

By Care

While our chatters are the heart and soul of roleplay, rooms are what give their characters a place to become incarnate. Managing rooms can be a difficult but ultimately rewarding task, and each leader has taken their own road to the “top”. In this issue, Care shows us how things are heating up in the Southwest!

This issue we find ourselves within the newest section of Roleplay Evolution, Rebels and Reapers. This section features rooms that focus on motorcycle clubs and the criminal activity that can accompany them. If you’re wondering, yes, folks, this section was created due to the demand we found here at ReVo for Sons of Anarchy rooms.

In the first issue of ReVolutionary Theory, we touched base with a character from the Sons of Anarchy: Long Beach room – then we watched as the growth happened, and now the section is eight rooms strong. But we don’t just have Sons of Anarchy rooms! We have other motorcycle clubs with Blood and Asphalt and Coastal Harbor, and then we expanded into the Mayans, which is soon to be a Sons of Anarchy spin-off show on FX. So we took a few moments and sat down with the owner of one of the original Sons of Anarchy rooms on Roleplay Evolution, to get his thoughts and words on Prophecy AZ.

Hi, Rutger, and thank you for taking the time to do this interview for our readers.

Rutger: You’re welcome.

Many of us on ReVo, known that Prophecy AZ started as Anarchy Vegas, how did your change come about?

Rutger: The change came about through a role-play that ended up giving the Sons charter in Vegas too much exposure. As the local press descended on them after their hand in assisting with the breakup of a human trafficking ring, the charter heads decided it was a good time for them to move to a smaller, less dense area. They rescued many women and children, but it brought them too much attention for the clubs’ liking.

What made you as the room owner not only create the room, but change it to Prophecy?

Rutger: Well, the room was not my original creation. Though many things have happened to make it mine, it was once owned by another player, who portrayed the club president. They moved on to take care of real time things and asked that I be allowed to take over the room.

What are some things that set Prophecy apart from the other rooms in Rebels and Reapers Section?

Rutger: I am not certain on that, as I haven’t really played in the other rooms. I think we have a well defined richness of character in there, for the most part, and there is a lot that goes on that doesn’t necessarily have anything to do with the club. Sometimes characters get involved and sometimes they don’t. Everyone has their own story, and I wanted people that liked the atmosphere but didn’t really want to play a part of the motorcycle club to have something – so there are people there that were local to this small town long before the Sons arrived, but there are also many aspects as well where the club was tied to the town for decades.

Tell me, what kind of things have you done to make it a fun atmosphere in Prophecy to keep your players happy and active?

Rutger: There is a lot of serious and heartbreaking roleplay that goes on, but we do have fun with some things. Around the holidays, we have a party. At Halloween, some come in in costumed avatars (Ryan has a Spartacus-style AV with a decent head swap that makes everyone laugh). This past Christmas we did a Christmas pajama party as well.

Name one of your favorite things about the style of roleplay done in Prophecy?

Rutger: One of my favorite things in Prophecy is that everyone brings something different to the table. Also, the players that are there do seem to understand that what’s inside is roleplay, meaning most don’t get butthurt if another character is mean to them – in character, of course. Some of the roleplay gets pretty intense. We do have limits, but there are not that many.

Could you name a few of the characters in Prophecy and maybe what they do?

Rutger: A few, huh? Well, there is Ryan O’Connall. He is the president of the Prophecy Sons charter, and former President of the currently-defunct Vegas charter (that will be coming back into play). Kaleb O’Farrell is the Vice-President and pretty much the most level headed guy in the club. Alan “Random” Ritter is the Sargeant at Arms and keeps the president from getting his ass killed. There are several brothers – Johnny (Preacher), Donnie (Big Red) Finn, Liam, Razor, Sebastain, Ty, Scratch, Mutt, and a bunch of others have come through, though I don’t remember the names. Silas Tieval is a charter head that drops in every now and then to cause trouble and give the guys shit. The old ladies really keep the club together in more ways than one. Right now, they are Jude (Kaleb’s and Ty’s old lady; a tattoo artist, musician and resident therapist at times), and Dina, who is married to Liam and is a nurse. Dina has grown up in the club and now has a brother and husband in its ranks as well. It is a toss-up on who the resident queen bee is. Persia is an associate of the Sons and runs the local fight club, but also has her own business dealings. Highly successful, she has lent aid to and gotten aid and protection from the Sons. Haven is the younger sister of Ryan and Liam, who was in a band and is now looking to settle down with her family. We also have a myriad of town folks and business owners. Emily Logan owns Logan’s Diner, and Bud Joey and his daughter Pal run the local Harley shop. Krysta works for both Op4 Tactical and Bud’s Harley, and is dating Donnie. Declan runs the local laundromat and is looking into becoming a probie. Hazel owns the hotel. There are a few others, but not steady players of late. The local law enforcement includes Sheriff Jason Garret and his deputy Ames Halliday – and then there are the bad guys. They come and go, but currently, the most notable is Nick Moses, a smarmy former brother and now the head of a meth ring.

Have you and your players ever had what I’m going to call a “What the Fuck” moment while roleplaying?

Rutger: We have had a butt ton of “What the Fuck?” moments in roleplay.

Could you name that “What the Fuck” moment, and tell us a little about it?

Rutger: One involved Ryan being kidnapped and tortured, broadcasted on a closed circuit for everyone to see and Mutt walking out in his underwear during the broadcast asking if it was a porno. More recently, twins delivered in a ditch under gunfire (because our chicks are bad asses). Also recently, we had Ryan pulling a gun and appearing to be on the brink of killing Johnny, when he was really aiming for the guy behind him. That got a lot of “What the Fucks?” before the reveal.

As Room Leader, do you have a favorite character you like to see in the roleplay? Why?

Rutger: Oh, there are way too many to count. I love to watch everyone do their thing, especially when they are in their element and everything just flows. We have certain people that play off of each other very well, and the roleplay is just spot on.

Have you held any events in Prophecy? If so, could you tell us what they were, and if not, do you plan on hosting any events?

Rutger: We have had some private room things, like the club Christmas parties and barbecues and so on. Where we were at before, I did a game of Clue modernized by using some of the brothers for the suspect cards. It went over well and I will probably try it here.

As we said before, Prophecy is a newer room, having changed from Anarchy Vegas – but in all the time you have been on ReVo, has there ever been anything that just made you stop and just laugh your ass off? If so, what was it?

Rutger: Well, in the time I have been on ReVo, there have been some pretty funny moments. Anything with Bill in it was always incredibly funny because he was just an old biker that wasn’t afraid to say what was on his mind. But I will say one of the funnier moments was when the guys ended up in Mexican jail and Tank and Haven came to bail them out, and the police wanted to keep Donnie. Also, when it was still Vegas, one of the bad guys’ groups planned on attacking Persia’s night club, Bijou. The guys got wind of this and went in and decided to trap the bad guys instead, which they achieved by wearing the strippers’ “I Dream of Jeannie” type costumes, complete with veils and all (that’s one hairy woman)!

We touched on the funniest and the most “What the Fuck?” moments, but how about the steamiest? We all know that Sons of Anarchy, the show, was all about the sex appeal. Do you have that within Prophecy?

Rutger: Of course we do. While I have had to limit the amount of public scening (there was a lot, and there’s nothing wrong with going so far and closing the curtain), a lot of the character interactions convey sexual tension or chemistry depending on the characters. We have also been unafraid to explore such things outside the typical male/female relationship, which makes for good roleplay.

How can a person get involved in the roleplay within Prophecy?

Rutger: It’s fairly easy. We have areas open that wouldn’t require a character to even know about the Sons when they come in. Some people have started off already being citizens of Prophecy. Our players are pretty easy to get along with and happy to help anyone that wants to bring their ideas into the room.

Is there anything you want to share with the readers and roleplayers of ReVo?

Rutger: I think this about covered it, so just to come in, watch some roleplay, and check it out for yourself.

Thank you for taking the time to do this for us!

Where in the World is..?

By Care

While many call ReVo their online home, our residents are actually found all over the world! Earlier this year, mouth{JT} had the great idea of helping us become even closer through a virtual tour of the ReVo globe. In this installment of Where in the World, Care introduces us to her patch of the map, a place known as:

Harrison, Michigan, United States of America

That’s the place that I call home. This very small town in northern lower Michigan has a population of maybe 2000 people. It’s one of those towns that if you don’t know where it is, then you might just miss it. It’s right off International Highway 127, with a Burger King and Quik Stop Gas Station that doubles as the only truck stop in the area. If you actually get off the highway and travel three more miles, you’ll make it into the middle of town – but if you blink, you’ll go right on by!

Harrison was named after president William Henry Harrison. It started a lumber town, then transitioned to a vacation getaway, and now it’s a place where people are raising their families. Normally, there isn’t much crime, but that’s not to say we don’t see a few things! Just recently, we had a few robberies, but the suspects were caught and taken to the Clare County Jail located in downtown Harrison.

Harrison’s major attraction, what brings in all the tourists, is “Twenty Lakes in Twenty Minutes”. There’s also a large amound of state land set aside for recreational sports. One of the biggest local events is the Clare County Fair, which is held in July and August, and in February, the Frostbie Open Golf Tournament is held on the largest lake in the area, Budd Lake. Other attractions include several historical buildings, like the Surrey House just off the main strip. It’s a relic of Harrison’s days as a lumber town. The Clare County Newspaper building is one of our oldest, dating back to 1898.

And that’s a little tour of the little town I call home!

Featured Room: Eternal Rebels

By Care

While our chatters are the heart and soul of roleplay, rooms are what give their characters a place to become incarnate. Managing rooms can be a difficult but ultimately rewarding task, and each leader has taken their own road to the “top”. In this issue, Care lures us to both the shadows and the recent past.

It’s a new year and a new quarter for the periodical, and we’re starting things off with a bang. I sat down with the owner of Eternal Rebels, Tat, for an interview about her room and what sets it out from the rest.

Hello, Tat, and thank you for taking the time for this interview.

You’re welcome.

Let’s take a moment and run down the basics. Eternal Rebels is a room featured in the Supernatural Awakening section of the whochat, and from what I have read, it’s based around the 1980s movie The Lost Boys. Tell us a little about what made you create such a room?

I love the vampire genre, and there are so many things that have been done, but this was something I had not seen. It’s a blend of modern vampire with a kick of nostalgia, where the Lost Boys type characters come into play.

Can you tell us a little bit of the storylines that you run with in the room?

There are several interlacing ventures going on at the moment, as well as some that haven’t yet connected. We have a young newly turned vampire trying to find her way, innocents slowly being exposed to the world around them in different forms, and some drama brought in by other vampires and vampire hunters.

Are there any stories that have been run that made you and your players go, “What The Fuck?”

There is a ghoul who turned a vampire into a pile of goo.

Have there been any roleplays within the room that you and your players were laughing so hard behind the scenes?

See above.

What’s a Typical day like in the life of a character in Eternal Rebels?

Party all night, sleep all day, never grow old, never die, is mostly the size of it – outside of the mortals, of course.

I have seen that you’ve held a few events in your room. You had the “Kill Off Your Character Party,” which if I remember correctly was a night of killing your characters off. I’m sorry I couldn’t make it, but I read some. How did that night go?

That event went wonderfully, with a few great submissions of character deaths on the ReVo message board and on the day of the actual event combined. ReVo has an extremely talented bunch of roleplayers, and that made it very difficult to choose the prize winners.

Then you held another one, “Good Times,” which was a Trivia & Movie Quote Night. How did that one go for you?

Actually the “Good Times” event was held before the “Kill off your character” event, nearer the time when the room opened on site. It was a great experience as well. We had a terrific turnout and gave away some fun prizes with that one.

So tell us, is there anything in the works for the year 2017?

We’d like to increase roleplaying participation.

Is there anything that you would wish a reader and fellow roleplayer to know about Eternal Rebels?

To bring a friend if they are thinking about joining in.

Thank you for taking a moment with us, and happy roleplaying!